I am doing a chess program, but the part which is turning the x and y coordinates of the pieces on the board into x and y coordinates on the screen isn't working, as it tells me that the piece has no rect.x attribute or x attribute. The same thing happens when I try with just y.
class piece(pygame.sprite.Sprite):
x = 0
y = 0
possible_moves = []
colour = "w"
def __init__(self, x, y, name):
super().__init__()
self.x = x
self.y = y
self.image = load_image(name)
self.colour = name[1]
self.rect = self.image.get_rect
pygame.draw.rect(self.image, WHITE, [10, 10, square_size, square_size])
def set_up_pieces(piece_list):
for p in piece_list:
p.rect.x = p.x * square_size + board_top_left_x
p.rect.y = (7 - p.y) * square_size + board_top_left_y
return piece_list
This gives me an error in the second function, but I don't see why, as the x and y variables are clearly defined in the class. p is in a class inheriting from piece, but I don't think that that makes a difference as I've tried redeclaring the variables within the subclass.
class PBlock(pygame.sprite.Sprite):
colour = ""
width = 0
height = 0
def __init__(self, colour, width, height):
super().__init__()
self.image = pygame.Surface([width, height])
self.image.fill(WHITE)
self.image.set_colorkey(WHITE)
pygame.draw.rect(self.image, colour, [0, 0, width, height])
self.rect = self.image.get_rect()
self.colour = colour
self.width = width
self.height = height
for i in range(BlockNbr):
block = Block(BLUE, blocksize, blocksize)
block.rect.x = random.randrange(screen_width)
block.rect.y = random.randrange(screen_height)
block_list.add(block)
all_sprites_list.add(block)
This second block of code works, and so I'm not sure why the first one doesn't.
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